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Alleyway

a cold, damp, somewhat dark alleyway nestled within a bustling metropolis, peppered with small puddles following a lengthy shower with trash and junk alike lining the sides and corners.
made this one to give blender 2.9 and its new shader node system a test run, as well as to practice my ability to create nearly photoreal 3D environments.
I'd say I somewhat succeeded - one of the people to which I showed this render believed it was a real picture before I clarified it wasn't.

a shot of the alleyway in material preview.

a shot of the alleyway in material preview.

a look at the brick walls and pipes.

a look at the brick walls and pipes.

a second look at the brick walls and pipes, created purely with blender's shader nodes.

a second look at the brick walls and pipes, created purely with blender's shader nodes.

these cardboard boxes and paper bags are the most simple objects in the whole scene, both geometrically and shader/material wise.

these cardboard boxes and paper bags are the most simple objects in the whole scene, both geometrically and shader/material wise.

the ground is just one object, with the water/puddles being made with shader magic.

the ground is just one object, with the water/puddles being made with shader magic.